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The session brought together games with diverse formats and themes, united by a shared goal: making the complex and nuanced understanding of digital rights issues more accessible and engaging for a wider audience.
At a gaming festival organised by Goethe-Institut Indonesien, EngageMedia showcased a demo of 'Taksa: A Game on Disinformation,' which invites players to re-evaluate the role of critical thinking and digital literacy in combating disinformation.